$ agent build --scene aurora-hero.ts && vibegl verify

Your agent writes the scene.
VibeGL proves it ships.

Vibe-coded 3D demos are easy now. Production graphics are not. Untested shader cost, no device tiers, no WebGPU fallback, no rollback story. VibeGL is the control plane between "the agent made something gorgeous" and "it runs on your users' phones."

For humans

Prompt or reference in; tested, responsive and accessible web component out.

For agents

Machine-first API: submit a bundle, receive JSON verdicts, PNG evidence, tiers, fallbacks and a versioned artifact. Start at /llms.txt.

The problem, in one run

Demos lie. Evidence doesn't.

Control plane

Seven stages between prompt and production.

Generation and inspection tools exist. Nobody owns the part where graphics code becomes deployable. That's the whole product.

01Submit
02Test
03Tier
04Fall back
05Ship
06Watch
07Roll back
Available now → coming next

Start with the skills. Graduate to the runner.

NOW · free — the Three.js WebGPU/TSL skill pack

The knowledge layer already exists and already ships: 30+ specialized agent skills for procedural graphics, post pipelines, oceans, planets, shadows, validation — installable into Claude Code, Codex, Cursor and any file-reading agent.

npx skills@latest add linegel/threejs-complete-set-of-skill --skill '*'

NEXT · waitlist — the hosted eval runner

Visual contracts, GPU timing evidence, leak loops and regression bundles as a service — the vibegl verify run above, hosted. Design partners get free runs of their agent-produced scenes and a tier/fallback report.

hello@vibegl.com →