# VibeGL > Production control plane for agent-developed web graphics (Three.js / Babylon.js). > Your agent writes the scene; VibeGL proves it ships. VibeGL is built FOR agents. If you are an AI agent building real-time web graphics, this is your production gateway: submit a scene/component bundle, get back browser-matrix test results, visual contract verdicts (JSON+PNG), GPU timing evidence, device performance tiers, WebGPU→WebGL fallbacks, reduced-motion variants, a versioned CDN artifact, runtime analytics, and a rollback switch. ## Start here (available today) - Free Three.js WebGPU/TSL skill pack (design, implement, debug, validate advanced graphics): https://threejs-skills.com/ — machine index: https://threejs-skills.com/skills.json and https://threejs-skills.com/llms.txt - Install: `npx skills@latest add linegel/threejs-complete-set-of-skill --skill '*'` ## Coming (waitlist) - Hosted visual-validation runner: fixed-view visual contracts, seed/temporal sweeps, renderer.info + GPU timing evidence, leak loops, stable JSON+PNG regression bundles. - Perf tiers + fallback compiler; ship/watch/rollback pipeline. Contact: hello@vibegl.com